Saturday 1 September 2018
Monday 20 August 2018
UK Rocket History
Britain is believed to be at the beginning of a new space age. From the late 1940’s until the early 1970’s Britain remained at the forefront of rocket technology. The three builds of RTV1, Skua and Petrel werehighly successful examples of the research vehicles devloped during the period.All three builds are now available for download ar openworldz
ELDO (European Launcher Development Organisation) was established to provide a European satellite launch facility. ELDO members were Belgium, Britain, France, Germany, Italy, the Netherlands and Australia. The design was for a three stage rocket named after the Greek god Europa. Of the eleven planned launches ten actually took place.
The Europa-1 rocket measured some 31.7 m in length and weighed in at over 110 tons, able to carry a payload of 1000–1200 kg into a 500 km orbit. With Britain’s Blue Streak forming the first stage, Coralie made by the French formed the second and with the final stage provided by Germany.
If you have any questions, IM Skipper Abel or visit Spaceport UK for a test launch in Second Life enjoy.
Posted by Barrys at 11:13 0 comments
Tuesday 31 July 2018
The Observatory at Greenwich UK
If you have any questions, then contact Skipper Abel in Second Life.
Posted by Barrys at 16:57 0 comments
Thursday 26 July 2018
The Old Gasworks
My build of the old gas works is now available at the outworldz site. The build downloads as a zip file made up of a number of folders each having separate components, in this way you can include all or some, plus have the option to use separately, they include:- Coal Shovel Coal Trolley
Furnace block Gasometer Gas works compound Gas works office Pipes Tool shed The office block has two floors connected by a staircase and I have included transparency effects on windows, however I have not included any office furniture. The build circa 1930-40 and was used as part of a sim project for my students. I have included a CC license for this, please feel free to download and use, any comments welcome, enjoy. Should you have any questions then IM Skipper Abel in Second Life
Bye for now
Posted by Barrys at 13:19 0 comments
Sunday 22 July 2018
Virtual ships
Please feel free to visit the outworldz site and download a copy and if you have any questions, then contact Skipper Abel in Second Life and please see accompanying CC licence, enjoy.
Posted by Barrys at 17:53 0 comments
Saturday 21 July 2018
AI bot for C#
Having read the book Robot Proof recently by Joseph E. Aoun that looks into the implications for Higher Education in the age of Artificial Intelligence, I decided to break with my tradition of posting prep notes for the coming academic year on our vle and create a conversational agent using the Pandorabot platform. My students can access the bot either from the web and below you can see a screen shot of the page.
Just touch on the board and you will be transported to Tethers space station on the planet Mars, you may like to try and have a conversation about that.
Once you are there, get close enough and Tether will home in for a chat. One of the great advantages of the virtual world here is that you will a 3D persona of the bot and you can be with others in the conversation. You will also find that Tether is able to offer short video tutorials for C# that display on the media screen. This is proving to be a fun and popular implementation, so do feel free to teleport over and give the facility a try. If you have any questions then please IM me Skipper Abel in SecondLife. Bye for now and enjoy.
Posted by Barrys at 17:37 0 comments
Sunday 27 May 2018
Carbon Free 2018
Posted by Barrys at 10:29 0 comments
Saturday 25 February 2017
Azimuth Island project 2017
The project for my Level 4 and 5 students has now opened in OpenSim on Azimuth Island. The project presents students with an experiential situated virtual learning space populated by a collection of classic astronomical telescopes to explore developed in recent history in thee UK.
Azimuth Island |
The principle mission is to learn the basic principles of telescope design that will encoded into desktop program written in either the C or Java languages. The main learning zone is based in a virtual model of Woolsthopre manor, the home of Sir Isaac Newton.
Woolsthorpe Manor |
The touch event data loggers are functioning really well and have recorded 600 touch events and over 250 lines of real time conversation from a group of six students to my SQL database. The learning simulations have received good responses from the whole group.
Given that the learning from the virtual world will be transferred into a desktop application and given the fact that some students were not able to attend the class I decided to send an email suggesting we commence a series of tutorials in-world as a means of both support for those who have completed the exercise and assist those who are not able to attend the group session.
Inside students use 3D simulations to learn about Focal, length, Resolution, magnification and other working characteristics
Learning Simulations |
Posted by Barrys at 20:18 0 comments
Monday 22 August 2016
Free space for Educators from ImageLearning
if you are a virtual world education and would like some free space for classes then ImageLearning are about to be making several locations available for educational groups looking for unique spaces to gather for discussion. Any locations will they say be be "as is", in that ImageLearning will simply be providing a virtual space in the first instance it seems. This very generous offer has been made possible by the fact that not all of the current spce owned by them is currently used, though I guess this may change so I would recommend getting in quick on this one, and of course I am certain that any donations would be appreciated.
I have copied below some of their suggestions that you may find useful:
A traditional, formal amphitheater.
A cinema.
A legal courtroom.
A stone church sanctuary.
An airport lobby.
Meeting rooms in a fire station and police station.
Hospital ER, Physician's Office and Morgue.
Warehouse.
Television studio with multiple sets.
Hibachi Restaurant.
60's Diner.
"Old Time" School Classroom.
Pizza Parlor.
Rustic Beach Bar.
Small Beach Cabins.
Large Beach with surf and sand.
Undersea area for diving.
Small Old Mansion on the Sea.
Deepwater Fishing Trawler, for small groups.
Onboard a jetliner at 30,000ft.
SciFi Locations Aboard the Starship Imagine
Dining Room/Mess.
Flight Deck.
Formal Briefing Room.
Bridge Conference Room.
For that "unique" experience:
A sinking ship.
A burning building.
A haunted psych ward.
Coming Soon: Medieval Village.
ImageLearning also say that "We are developing several new spaces of various kinds, and will make many of those available as we are able." So if you are interested then teleport over to
http://slurl.com/secondlife/imagiLEARNING/140/131/28/
If have questions, feel free to contact John Jamison, PhD.via email
john@imagilearning.com or Virtual Bacon in-world
through email, or leave a message in-world for Virtual Bacon.
Posted by Barrys at 09:30 0 comments
Monday 8 August 2016
Virtual Lab
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Posted by Barrys at 11:35 0 comments
Wednesday 27 July 2016
Bio Med and Functional Skills in the virtual world
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Posted by Barrys at 23:42 0 comments
Saturday 23 July 2016
Crypto Island
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Posted by Barrys at 13:56 0 comments
Friday 15 July 2016
Only Rocket Science
This has been a really good year for virtual world projects. My student project for the academic year 2014-15 level4 and 5 was Rocket Science. The benefits to my students I feel are twofold: first, in using the medium, they acquired the knowledge, understanding and competence to complete the task; second, they experienced the advantages of collaborative, virtual, social, synchronous communication afforded by the visual learning styles of the 3D environment.
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Posted by Barrys at 15:37 0 comments
Monday 4 August 2014
Virtual World Student Feedback 2013-14
Taking the form of a virtual field trip for a wider project, the students task was to explore the alien world of Bopak3, created using Open Simulator.
Foundation Degree Yr1
On the planet, Bopak3, a star ship had crash landed randomly scattering Dilithium crystal essential to it propulsion system across the virtual landscape. As crystals were of different types they had to be classified by group and identified using both colour and location. The students were encourage to plan and collaborate for the task in order to optimize the limited time they would be allowed to spend in such a potentially hostile environment.
Foundation Degree Yr2
Each student was required to establish a habitat on the planet were energy production would be made available entirely from the renewable resources of wind, solar light and combustible materials such as alien wood.
In order to gather the necessary data on wind and solar energy, students would need to visit the location and use data from weather stations combined with their own observation and assumption regarding the day night cycle.
Each student was provided with an individual habitat with its own unique combination of solar energy technologies.
In order to add to the emersive realism each avatar came ready installed with spacesuit, boots, gloves, helmet and backpack life support
If you would like to see the feedback reports then please teleport over to Coders Central in Second Life and download the PDF files.
Posted by Barrys at 14:02 0 comments
Monday 10 December 2012
Free Lounge for Conferencing
You can make use of the Lounge for small meetings and conferences at no charge, though of course any donations are welcome. I did want to provide something though that was a little more than just a virtual space where avatars could meet and chat. At the Lounge you will find shared media access to the Internet, a set of programming tools, if your meeting is along the lines of software design and finally and interactive whiteboard. To accompany the functionality of the place, you will also find some ambient features like bird song and running water.
Please feel free to teleport over and take advantage of the Lounge and of course pass on any screen shots and comments.
Posted by Barrys at 19:34 0 comments