website tracking

Sunday 24 May 2009

LSL particle tutorial

As you wander around the landscape of Second Life, you will sooner or later come across effects that replicate the appearance of such things as falling rain, snow and leaves, eruptions of smoke and explosions. These features, when inevitably you come across them, will have almost certainly been produced by the client side effect known as Particles. In this tutorial we shall be looking at particles and the means by which they are produced. After completing the tutorial you will have covered:

Appreciate the use, structure and calling of functions
Make use of various particle patterns
Understand the RGB colour coding system
Set the size, rate, speed and colour of particles
Set the location, transparency and colour change of particles
Produce a particle emitter that simulates rain
Produce a particle emitter that simulates smoke
Make use of textures as particles
Make use of particle name-value pairs
Use particle flags

No comments: