Taking the form of a virtual field trip for a wider project, the students task was to explore the alien world of Bopak3, created using Open Simulator.
Foundation Degree Yr1
On the planet, Bopak3, a star ship had crash landed randomly scattering Dilithium crystal essential to it propulsion system across the virtual landscape. As crystals were of different types they had to be classified by group and identified using both colour and location. The students were encourage to plan and collaborate for the task in order to optimize the limited time they would be allowed to spend in such a potentially hostile environment.
Foundation Degree Yr2
Each student was required to establish a habitat on the planet were energy production would be made available entirely from the renewable resources of wind, solar light and combustible materials such as alien wood.
In order to gather the necessary data on wind and solar energy, students would need to visit the location and use data from weather stations combined with their own observation and assumption regarding the day night cycle.
Each student was provided with an individual habitat with its own unique combination of solar energy technologies.
In order to add to the emersive realism each avatar came ready installed with spacesuit, boots, gloves, helmet and backpack life support
If you would like to see the feedback reports then please teleport over to Coders Central in Second Life and download the PDF files.
Monday, 4 August 2014
Monday, 10 December 2012
You can make use of the Lounge for small meetings and conferences at no charge, though of course any donations are welcome. I did want to provide something though that was a little more than just a virtual space where avatars could meet and chat. At the Lounge you will find shared media access to the Internet, a set of programming tools, if your meeting is along the lines of software design and finally and interactive whiteboard. To accompany the functionality of the place, you will also find some ambient features like bird song and running water.
Please feel free to teleport over and take advantage of the Lounge and of course pass on any screen shots and comments.
Posted by Barrys at 19:34
Thursday, 8 November 2012
Speaker Buddy is a nice little HUD free-be for teachers and educators working in SL as it will allow you to prepare a talk ahead of time, and so not wear your fingers out frantically typing as you try to speak to the audience.
What is more you can add additional comments or take questions, and Speaker Buddy will pause and restart at the last point.
Speaker Buddy communuicates lines numbers to you on a private channel, so you will not get lost, as well as communicate embedded private comments.
If you take a copy of Speaker Buddy, please let us know how you get along by replying to this posting.
Posted by Barrys at 12:17
Saturday, 22 September 2012
Posted by Barrys at 14:28
Saturday, 19 May 2012
The overview and feedback from a 32 question student survey of the Life on Mars project is now available in the small hall of the main building here at Star Beach Shimmer Island. The project itself was the result of work carried out by a group of level 5 Foundation Degree students here at Bromley College currently enrolled on the Network Computing course. The project was established in order to provide students with a virtual world field trip to the planet Mars. The project itself was in support of a final year assignment to produce a desktop simulation for a solar powered lighting and heating control system written in Java. In order to give student avatars a realistic experience of the planet Mars the following was carried out: - the terrain was terra-formed and suitably textured. For effect, the sound of wind was introduced, as was the arrival of random particle dust storms. Each student was allocated a unique combination of building components, which they formed into a connected accommodation unit. A small weather station was placed on the surface that relayed temperatures and wind speeds throughout the Martian day that was reasonably consistent with those found on the planet. Finally, each avatar came ready installed with spacesuit, boots, gloves, helmet and backpack life support. Please feel free to download the pdf and comment to this posting.
Posted by Barrys at 17:27
Saturday, 5 May 2012
Posted by Barrys at 15:25
Friday, 28 October 2011
If you recall from an earlier posting where I had installed a new building at my landing site for this sim, I intended using the space in part for displaying some interactive shared media content for educators. Well here is the first one, took a while I know. If you have use for a diagramming tool and not come across Creately yet, then I think it is well worth paying a visit to the site. There are a number of pricing models available, including a free version that has plenty of features. The models available cover Business Diagrams, User Interface Design, Software, System, Network Diagrams and more. It was the inclusion of software design particularly UML (Unified Modeling Language) diagrams and Database design diagrams that particularly took my attention. You will find that in creating a new document the examples list will provide sets of templates, some of which seem to be partially complete, these would be particularly useful for teaching. As well as the many diagrams available, the user interface also includes a standard set of drawing tools, basic shapes, arrows, call outs, you can add notes, comments and share your diagrams thought the free version limits you to five of these. Upon completion diagrams can be exported in either png, jpeg or Creately format. As a unique virtual trial I decided to create a shared media block at my landing point here in Second life, so feel free to get a couple of avatar friends together a try it out, and let me know your impressions.
Posted by Barrys at 15:38
Sunday, 11 September 2011
Forums, a third and final media board displays a web based poster of student avatar images and names.
Not sure yet whether we shall be using voice or text chat for the conversation, but I will take the popular vote on that. If we do use text chat, then I shall install a logger so that we can review the sessions.
Back soon with some more news, bye for now Skipper
Posted by Barrys at 17:02
Tuesday, 19 July 2011
It was one of those moments when a couple of things that you have been thinking about for a while suddenly come together. Looking around my Shimmer Island Sim, I have begun to consider dropping-in new or updating existing builds particularly my landing point. At the same time I have also been considering what to do about making use of all those superb interactive web facilities that now become available with Browser 2. At the present time my displays and tutorials are firmly established with Browser 1, which by the way I am still using on one of my desktop PC's at home. The answer, create a new landing point and use it as a feature for browser2 facilities. During this academic year I have in fact been running some trials with my students using SL Browser 2 as part of a Level 3 Maths course, and the Sim features online calculators, a YouTube video board and even an on-line C compiler, similar to the one here but on the surface of a prim as opposed to a pop-up web page. The project has been really useful not only as resource for my students, but also for myself in testing out the viability of the features. Basically then, when you arrive at the landing point in the near future, as long as you are running Browser 2, you will be able to step inside and try out some interactive media. If anyone would like me to install a particular web media facility for you to try, then please drop me a post.
Posted by Barrys at 12:46
Saturday, 16 April 2011
The steady stream of visitors to my Seascape Island sim has been encouraging and the feature of having a simple vendor to distribute course materials such as the C code has proven a good decision. I decided cash in on the approach and provide a poster board that explained the basic operations of Matrix Arithmetic, which will I am sure be of use when my students are here discussing and trying out examples. Of course providing a notecard for is not really feasible given the special characters required by way of very large brackets. The answer I decided was to create a texture and have the poster board serve the jpeg to the avatars Inventory texture folder when touched, hence the invite just below the red title. If you are wondering how I can gauge the usage of the latest resources, well I have installed a script that will write the avatars name, name of the resources plus date and time to a MySql database that is running on one of our web servers, neat little facility this, and indispensible really if you are keen to get some user metrics. Bye for now Skipper
Posted by Barrys at 16:33
Tuesday, 12 April 2011
Seascape Island seems to be getting a fare amount of attention from my students, which geven the fact its end of term break is very encouraging in itself. I am finding that different images are showing on prim faces when I return to the sim, this must mean that the Second Life Viewer 2 features of Shared Media on a prim are proving to be popular. One of those shared media takes the form of a web based real time C compiler, and to compliment this particular tool, I have added an freebie crate of C source code examples for matrices. I am hoping for some early feedback on these, which should not take to long as I have just posted the news my course Facebook page. regards Skipper
Posted by Barrys at 20:25
Sunday, 10 April 2011
Posted by Barrys at 10:05
Thursday, 7 April 2011
For the summer term I have picked up the unit Mathematics for IT Practitioners, and the learning outcomes for the unit I am pleased to see are in fact very closely linked to our Software Development pathway. Looking at the requirements and thinking about ways to get some much needed student engagement with the subject, I thought this would be a good opportunity to explore the possibilities of trying out the facilities available with the Second Life viewer 2. I have a strip of virtual land on the Greenwich University sim and set about creating a build. The result of my efforts shown here in the screen shot, is as you can see a four floor modular design, the idea here is of having each floor service a specific Learning Outcome; listed below: 1 Be able to apply matrix methods 2 Be able to apply sequences and series, probability and recursion 3 Be able to apply number systems 4 Be able to interpret data. We have only just started the unit and so I have begun the process of installing resources such as video screens linked to YouTube tutorials an on-line matrix calculator and because I really want to link this unit as closely as I can to the programming activities, a real time C compiler. During the maths class today I switched our network connection over to by-pass the college proxy and gave the group a demo. Will my student group take advantage of the collaborative and enriching features of a virtual world emersive work environment, time will tell. Right now I just need to get them in and trying out the resources. By way of getting some kind of basic metric with regard to usage I have installed a visitor counter in the landing point flag. Please stay in touch for further postings. Regards Skipper
Posted by Barrys at 15:27
Monday, 7 March 2011
Saturday, 26 February 2011
Just recently I have been taking a look at the resourecs I have here on Shimmer Island, not only their appearence, but also popularity and generally speaking I feel there is no reason that make any changes, so thats really rewarding for me. Looking on SL Marketplace the other day I began to see some really nice free collections of resources for educators and so I thought why not start an in-world collection. The first in the new suite is a poster board of tools made by Salahzar Stenvaag.
Posted by Barrys at 14:03