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Friday, 2 October 2009

Outting life into Second Life

A little while ago, weeks, I was reading an article on the growing number of virtual worlds and their individual merits or not as the case may be; cannot recall now if this was in a magazine or web. Anyway, when it came to SL, the author made the observation and given the comparisons with other virtual worlds, it was a valid point, that there was not much life in Second Life. Sure you have your avatars wandering around with the odd tree blowing in the wind and of course the buildings that our avatars use or occupy; all signs of life, but apart from that very often not much seems to happen, well maybe. Anyway I thought lets try changing that and see if it makes a difference to my virtual impressions, so I went along to the Aminata Sim


Outside of the main learning space, I changed in waterfront to accomodate a couple of Dolphins. Like dolphins do, they swim around a predifined area, make dolphin sounds and click away with enthusiasm. My impressions very nice actually.



Tortoise seemed to be a suitable addition to a sub-tropical type of environment. These two and you get a choice of size and wandering area, crawl around just as you would expect, with I must say some very realistics movements, though there is no sound. In fact from my limited experience of the tortoise, they only make sounds when eating, though I am sure experts will correct me on that one. Impressions realistic



The Cranes are really good, they walk around a defines area moving heads bending over and making Crane noises, not those that I would have expected, so I learnt something there. Impressions very good and realistic.



The pink Flamingo's are really very much like the Cranes and I suspect much the same code engines driving them. I created a small wetland type of area for them to wander around and they perform reliably, as do their calls, something else I have learnt, you can detect I am sure that there is a thread emerging here.


On the other side of a small inlet, where if you have been a visitor I keep the boat. I purchased and placed two paddling Pelicans and a Toucan. The pelicans wander around their placement area very happilly, while the Toucan will fly off at random times returning to his perching place, have a look around and off again. And of course all the while making their calls, more surprises for me.

I have not mentioned the seven free roaming seagulls, a flying parrot, and two flocks if that is the correct term, and I bet it isnt of butterflies.




So Virtual impressions. Well I certainly learnt something about birds, and without a doubt it has put a whole new feel to the island, so in conclusion I do actually feel that its worth putting some life into Second Life.

Your feedback is welcome

Monday, 21 September 2009

Shimmer Island RSS on the move


If you take a look on the right side bar of this blog, you will see that we can now offer you an RSS feed to your mobile. Simply click on the image, a popup web page will take you to the site. From here you can either use the top left page controls to scroll content or more desirably post the address to you mobile. If you do try this option out, then naturally we would appreciate your feedback.
Bye for now Skipper

Saturday, 19 September 2009

REZ magazine

The September 2009 edition of REZ magazine is now available for reading at Shimmer Island, so feel free to teleport over any time for a browse of its popular and informative pages. While you are standing on the first floor reading area, you may become aware of some clicking sqwark noises, these are the dolphins, just look at the in-shore seaward side of the obersvation platform and you will be sure to see them jumping and splashing around.

Shimmer-Island, where eLearning and virtual worlds meet.

Running OpenSim

On the left here you can see a quick screen shot of our OpenSim(Open Source version of what amounts to Second Life), on a local server here at Bromley College. Though the software is at present only in Alpha release, we have been running some tests with building and scripting, including physics, which all seem to be performing very well and we certainly intend taking the project forward. If you are interested in setting up your own OpenSim, then you may like to stay in touch with the technical details by following this link to the blog maintained by Clive Gould

Skipper

Tuesday, 15 September 2009

Freebie Beach

Approaching the Shimmer Island from the sea the other day, I was surprised to see how many crates of freebies had washed up onto the shore. So if you are teleporting bye some time you may like to have a browse and see whats new.

Thursday, 10 September 2009

Wind Turbine case study published

For those of you who have been following my Wind Turbine project here in SL, you may like to know that JISC have now published a case study of it on their Excellence Gateway. If you would like to read the material in-world just wander over to the hill top News Gazebo and be sure to have your browser set to popups enabled.

Thursday, 2 July 2009

Off-SIM Island

I was standing having a casual look out to sea from the beach at Shimmer Island the other virtual day toward an open horizon, when I began to think it may be nice to add something off-shore, beyond the boundary of the sim.



This is where I discovered an add on xstreetsl from Zunie Button, which read:- !!!ENLARGE YOUR LAND!!! Offsim /outside sim Island - with sit animations ENLARGE your land with this OFFSIM ISLAND.!!! NOT ONLY VISUAL, you can even sit on it !!!!ONLY 19 PRIMS, include:- 5 of my palmtrees and shadows- 1 sitting palmtree with lay animation- 1 sitting rock with bath animation- 2 boxes with sit animation(no script menu enable for offsim items).

This produced just th effect I was looking for, at only L$10


While I am not actually able to walk around on my new island residence, I can take a sit option from one of the wooden boxes and look back to shore or rotate the camera controls. All in all a good deal and easy setup.

Please feel free to teleport over anytime and give it a try

http://slurl.com/secondlife/Star%20Beach%20Island/196/185/22


regards Skipper

Friday, 26 June 2009

Zen Meditation

Looking around Shimmer Island these days I think the old place is beginning to look a whole lot more comfortable and realistic. I then began to think about maybe including some new features that were not necessarily associated with virtual learning, maybe along the lines of simulations for my visitors. I know that dance areas are popular in Second life, but its not just about the popularity, I wanted something that while being at best of use and at least amusing, I remembered that the oldest of our girls had recently qualified as Yoga teacher, brilliant for that, and I thought this would be a great opportunity to show that the avatar in the family was maybe not as disconnected from life as maybe suspected. The result was a couple of very cheep L$5 Zen yoga cushions from Ei Yue with poses and copy, so I only had to actually buy one even better. Next I purchased the Zen Flow water feature from Myla Carter, just to make for some ambience, and, not bad. If you feel like a teleport over to Shimmer Island for some meditation with poses to the sound of waves and seagulls then please feel free. Of course if you would like to try yoga for real, then drop Amanda an email from her weloveyoga web page.

Bye for now Skipper

Sunday, 21 June 2009

New palms

I was watching the screen from xstreetsl scroll through its random products the other day when I saw an add for scupted palms from Tobias Novi. These palms are 2 prims for eight and they can cover 15, 20, 25 and 32 mtrs. If you would like to include an animated shadow, then this is one extra prim, at just under L$500 they seemed a good deal so I teleported over for a closer look. I was immediately impressed by the graphical qaulity of the trees and the shadowing, so went for a couple of models to replace the foliage that I had been assembly over the last year or so for my sim at Shimmer Island. The effect was transforming.
After purchasing some very convincing wave effects recently from Real Waves, seven free roaming seagulls and now the palms, I am beginning to realise that modelling in Second Life is becoming incerasingly realistic and convincing from those early days a few years ago when I first joined.
Please feel free to teleport over at any time for a browse.

Skipper Abel

Tuesday, 16 June 2009

The game nearly begin

My level 3 students following a Games Development module are currently exploring SL as a platform for developing Games. The storyline requires they collaboratively design and build a castle, and each group has just about completed this. Today they have been busy installing some transparent Sentinel (these are the guardians of knowledge) rezzers, in the grounds. If you would like to teleport over anytime and review the progress or wander around then feel free, though beware as you may be pursued by some rather familiar looking Sentinels.


My level 3 students following a Games Development module are currently exploring SL as a platform for developing Games. The storyline requires they collaboratively design and build a castle, and each group has just about completed this. Today they have been busy installing some transparent Sentinel (these are the guardians of knowledge) rezzers, in the grounds. If you would like to teleport over anytime and review the progress or wander around then feel free, though beware as you may be pursued by some rather familiar looking Sentinels.

http://slurl.com/secondlife/Maritime%20Greenwich/106/24/21

Regards Skipper Abel

Monday, 8 June 2009

Free Plants


Having a stroll along the beach at Shimmer Island the other evening, and I came across a new box of free plants had been washed up onto the shore. Feel free to teleport over anytime and take a copy.
regards Skipper

Saturday, 6 June 2009

Making Waves


After completing the work on my Fun with Physics skybox the other day,I started to look around my sim at Shimmer Island and realised that it had been a long time since I last carried out any work on the environment itself. And so I decided to include some waves. There are a lot of wave resources avaliable in SL, some really lost cost or even free options, though these are often little more than moving textured water or water textures on the surface of a rotating cyclinder, OK it looks a bit like a wave but I really wanted something a little more ambitious. As usual with these things, my first reaction is to have a teleport around to find what I am looking for, and then see if I can make something similar, as good, or even better myself. After not too long I soon discovered that you can get some really nice wave effects for very low cost and went for 16x25 Realistic Waves by Antreas Alter, at just under $L200 and copyable, it just was not worth the effect of sourcing textures and scripting. Teleport over any time and take a look.
Bye for now Skipper

Monday, 1 June 2009

Fun with Physics

As part of the Developing Computer Games module for my level 3 students, and following the success of their Second Life Wind Turbine project, I decided once again to make use of the virtual world in the development of a quiz style shoot-em up scenario. While students had carried out some work with Linden Script during the first project, I felt they would appreciate a refresher and a little more depth in their knowledge, and so a few weeks ago I started to produce a series of short tutorials, which are free to access at the main hall on Shimmer Island. It was as I was producing the last in the current series, which looks at some basic physics functions, I realised in order demonstrate how objects behave when they become physical with regard to factors such as material type and applied forces, including the wind, it would be of some value to include a few actual simulations. The outcome is the ‘Fun with Physics’ skybox. I have included the slurl below, so please free to drop over any time and have some fun with physics. The project is I suspect going to be very much a work in progress, and hopefully will include some input from the group.

http://slurl.com/secondlife/Star%20Beach%20Island/193/222/23



Wednesday, 27 May 2009

Castle Bromlestein good to go

With the work on the Castle Bromlestein progressing well, I decided to upload some video tutorials for the student to view. One to show in a very general way, how the game is played. Then a longer video on the way the SL Forum posting works. You can see the videos in the media room of the main hall at Shimmer Island.

Monday, 25 May 2009

More treasure washes up


More treasure seems to have found its way to the shores of Shimmer Island, with the recent arrival of a crate containing 18 free vehicles. Please feel free to teleport over and help your self to a copy.
Bye for now Skipper

Sunday, 24 May 2009

LSL particle tutorial

As you wander around the landscape of Second Life, you will sooner or later come across effects that replicate the appearance of such things as falling rain, snow and leaves, eruptions of smoke and explosions. These features, when inevitably you come across them, will have almost certainly been produced by the client side effect known as Particles. In this tutorial we shall be looking at particles and the means by which they are produced. After completing the tutorial you will have covered:

Appreciate the use, structure and calling of functions
Make use of various particle patterns
Understand the RGB colour coding system
Set the size, rate, speed and colour of particles
Set the location, transparency and colour change of particles
Produce a particle emitter that simulates rain
Produce a particle emitter that simulates smoke
Make use of textures as particles
Make use of particle name-value pairs
Use particle flags